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Object2vr scriptspot
Object2vr scriptspot













◊ TIP: Select Show hints to see ghost images of the already placed hotspots. This is the same hotspot (Point01) although we’ve just added an new iteration of it on the next image.Ĭontinue adding the necessary hotspots for each image, especially if your movie spins. Use the curser keys or dial in the image above to get to the next image. To adjust its placement, click and drag the target.

object2vr scriptspot

◊ TIP: Zoom in to the image for more precise placement using the zoom menu. It will also be highlighted in the list to the right. The hotspot will be displayed as a red target, indicating it is the currently active hotspot.

  • Double-click anywhere in the image (any column or row) to add the hotspot.
  • If hotspot text boxes are enabled in the Flash or HTML5 output settings, the Title will appear in the hotspot text box. The title can be used simply as information text. The hotspot is given a unique ID and is listed in the right-most panel. If no template is being use, the point hotspots will use the default image (red circles).Īfter adding your images and saving your project, open the hotspot editor and select the Point & Polygon Hotspots tab, if not already selected.

    object2vr scriptspot

    If a skin with a hotspot template is added to the project, then the hotspot will take on the image of the template in the skin. Use hints ( Show hints) to see where those duplicates are located within the project. Meaning, you can add the same hotspot to multiple images (columns and rows).

    object2vr scriptspot

    You can create one hotspot and then duplicate them throughout the project. Point hotspots are single points of interactivity.















    Object2vr scriptspot